This article is a follow-up to the “Initial thoughts on Rational Design” by our VP Creative Direction, Alexis Jolis-Desautels.

“…I wanted to dig deeper to provide the Why, What and How of the process, using examples and hints on the way to build deliverables. The goal is to look at some of the theory behind it, yes, but also actionable ways to approach Game Design in a rational manner, regardless of your project, team size and personal experience. This journey will be cut in 3 pieces, each with an overarching theme: the Player, the Game and the Work.”

“In this first segment, we will look at the Users, your Players. We will look at some of the theory behind how to “map” the users and features into workable categories to inform your design decisions and how to break down the intricate notion of motivation. In all cases, we will look for actionable tools, documents and deliverables, while giving examples and warnings along the way. Let’s dive!”

Read the full article at